Healing Hero, exceptional at defense and
augmenting nearby friendly troops. Can learn Holy Light, Rejuvenation Sword and
Shield , Restauration and Tranquility.
Difficulty
to use: Very Hard.
STR: 9 + 1.30
AGI: 5 + 1.80
INT: 12 + 3.20
Holy Light
A holy light that can heal a friendly unit or
your self. Cast range improvement per level.
Level
1 - Heals for 260 hit points.
Level
2 - Heals for 340 hit points.
Level
3 - Heals for 460 hit points.
Level
4 - Heals for 580 hit points.
Level
5 - Heals for 740 hit points.
Level
6 - Heals for 950 hit points.
Level
7 - Heals for 1200 hit points.
Level
8 - Heals for 1700 hit points.
Level
9 - Heals for 2500 hit points.
Rejuvenation
Heals a target friendly unit over time.
Cooldown improvement per level.
Level
1 - Heals 800 hit points over 32 seconds.
Level
2 - Heals 1200 hit points over 34 seconds.
Level
3 - Heals 1600 hit points over 36 seconds.
Level
4 - Heals 2000 hit points over 38 seconds.
Level
5 - Heals 2500 hit points over 40 seconds.
Level
6 - Heals 3000 hit points over 42 seconds.
Level
7 - Heals 4000 hit points over 44 seconds.
Level
8 - Heals 5600 hit points over 46 seconds.
Level
9 - Heals 8000 hit points over 50 seconds.
Restauration
Gives friendly nearby units hit points
regeneration per second, 8 bonus armor and bonus damage. Duration, cooldown
and bonus damage improvement per level.
Level
1 - Heal 12 hit points per second.
Level
2 - Heal 15 hit points per second.
Level
3 - Heal 18 hit points per second.
Level
4 - Heal 22 hit points per second.
Level
5 - Heal 26 hit points per second.
Level
6 - Heal 30 hit points per second.
Level
7 - Heal 35 hit points per second.
Level
8 - Heal 40 hit points per second.
Level
9 - Heal 50 hit points per second.
Sword and Shield
Increases a target friendly unit's damage and
armor. Duration and cooldown improvement per level.
Level
1 - Damage 30% and armor 10.
Level
2 - Damage 40% and armor 14.
Level
3 - Damage 50% and armor 18.
Level
4 - Damage 60% and armor 22.
Level
5 - Damage 70% and armor 26.
Level
6 - Damage 80% and armor 30.
Level
7 - Damage 100% and armor 36.
Level
8 - Damage 120% and armor 45.
Level
9 - Damage 150% and armor 60.
Tranquility
Level 1
- Causes rains of healing energy to pour down in a large area, healing friendly
allied units for 100 hit points per second.
Level 2 - Causes rains of healing energy to
pour down in a large area, healing friendly allied units for 160 hit points per
second.
Level 3 - Causes rains of healing energy to
pour down in a large area, healing friendly allied units for 240 hit points per
second.
Level 4 - Causes rains of healing energy to pour
down in a large area, healing friendly allied units for 400 hit points per
second.
Lasts
30 seconds.
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