Cunning Hero, adept at entering and escaping
combat. Can learn Smoke Bomb, Shadow Needle, Thousand Knives, Command Aura and
Assassin Hit.
Difficulty
to use: Hard.
STR: 8 + 3.00
AGI: 11 + 3.20
INT: 7 + 1.80
Shadow Needle
Hurls a poisoned dagger which deals damage
over time. The poisoned unit has its movement and attack speed slowed for a
short duration.Cooldown, duration , attack and move speed reduction improvement
per level.
Level
1 - 50 damage.
Level
2 - 70 damage.
Level
3 - 90 damage.
Level
4 - 110 damage.
Level
5 - 130 damage.
Level
6 - 150 damage.
Level
7 - 170 damage.
Level
8 - 200 damage.
Level
9 - 230 damage.
Smoke Bomb
throw a smoke bomb to blind his enemys,
causing their movement speed to be reduced, have a chance to miss on attacks
and from level 4 the enemys cant cast some spells.
Lasts
25. AOE improvement per level.
Level
1 - 5% speed reduction, 35% miss chance.
Level
2 - 10% speed reduction, 45% miss chance.
Level
3 - 15% speed reduction, 55% miss chance.
Level
4 - 20% speed reduction, 60% miss chance.
Level
5 - 25% speed reduction, 65% miss chance.
Level
6 - 30% speed reduction, 70% miss chance.
Level
7 - 35% speed reduction, 75% miss chance.
Level
8 - 40% speed reduction, 80% miss chance.
Level
9 - 50% speed reduction, 90% miss chance.
Thousand Knives
Gives a chance that an attack will deal
damage to nearby enemy units.
Level
1 - 8% chance, 250 damage.
Level
2 - 10% chance, 260 damage.
Level
3 - 12% chance, 270 damage.
Level
4 - 15% chance, 280 damage.
Level
5 - 18% chance, 290 damage.
Level
6 - 22% chance, 300 damage.
Level
7 - 27% chance, 330 damage.
Level
8 - 34% chance, 360 damage.
Level
9 - 40% chance, 460 damage.
Command Aura
Gives extra damage to the attacks of nearby
friendly units.
Level
1 - Increases damage by 20%.
Level
2 - Increases damage by 30%.
Level
3 - Increases damage by 40%.
Level
4 - Increases damage by 50%.
Level
5 - Increases damage by 60%.
Level
6 - Increases damage by 70%.
Level
7 - Increases damage by 80%.
Level
8 - Increases damage by 90%.
Level
9 - Increases damage by 110%.
Assassin Hit
Level 1
- Allows the Ninja to become invisible, and move 40% faster for 30
seconds. If the Ninja attacks a unit to break invisibility, the attack will do
700 bonus damage.
Level 2 - Allows the Ninja to become
invisible, and move 50% faster for 35 seconds. If the Ninja attacks a
unit to break invisibility, the attack will do 1500 bonus damage.
Level 3 - Allows the Ninja to become
invisible, and move 60% faster for 40 seconds. If the Ninja attacks a
unit to break invisibility, the attack will do 2300 bonus damage.
Level 4 - Allows the Ninja to become
invisible, and move 120% faster for 45 seconds. If the Ninja attacks a
unit to break invisibility, the attack will do 4500 bonus damage.